Depending on your integrations, you can see up to 16 different types of items, which are designed to encompass all the potential items you could have in your inventory. Each of these items have settings that are unique to the item type.
Create a New Item
- From Manager Console, click Inventory.
- Double-click Item Maintenance.
- Click Add.
By default, the Type of Item is a Retail Item. The options on this screen change depending on what you select from this field.
Common Item Types
While the item types you have available and the ones you will use vary depending on your unique setup, the following lists some other common items and their major differences from Retail Items.
When you select this item type, a Ticket Format field and a value field for the # of Tickets to Print appear on the General Tab. Additionally, a Ticket tab is enabled, which lets you configure ticket specific settings as described here: Create a Ticket or Barcode Ticket Item.
When you select this item type, a Pass Type field appears on the General Tab, which lets you select from previously created Pass Types, which determine what the pass is good for among other settings.
Additionally, a Passes tab is enabled, which lets you select whether you want to Sell as Will Call at POS to be redeemed later, and what Will Call Ticket Format it will have. You can also add more Pass Types to include.
This item type also has multiple other items in it and is useful for tracking the quantity on hand of items that are always included in certain items you sell, such as pizza sauce and mozzarella for a pizza recipe item. You can read more about this item type here: Creating a Recipe Item.
This item type is one you don't directly sell, such as ingredients for the Recipe Item, or color choices in a Modifier Template. Selecting this type removes the Retail Price field from the Detail tab.
Player Card Items
In Advantage there are three types of player cards: Value Player Cards, Play Privilege Cards, and Time Play Cards. These items are some of the most variable of the item types because many of their settings depend on what card integration, if any, you are using. Read more about this item type here: Introduction to Player Cards.
Similar changes happen to the Inventory Item Maintenance interface when you select other types of items.